Racing Rules


3.1 Flags
The international motor-racing flag system is to be adhered to at all times.
a) Blue flag. If you see a blue flag, it means:
i. Practice/Qualifying: a car behind is trying to pass you. In practice it is good etiquette to let the following car past. In qualifying, you must give way to the faster car.
ii. Race: a leading car is behind you and is trying to lap you. Ensure you give him the racing line and allow an uncontested pass as soon as is safe and practical. This doesn't mean you must leave the track boundary.

b) Yellow flag: there is an incident ahead. It is advisable to slow down. You must NOT pass under yellow flag conditions. Take extra caution until the area is clear.

c) Mechanical black flag: if a car is damaged to the extent that the Stewards consider it a danger to other competitors, the Stewards may give a ‘mechanical black flag’ in which case if the damage cannot be fixed in the pits the driver must retire immediately.

d) Red flag: If a 1st corner or 1st lap incident is serious enough resulting in multiple damaged cars a ‘red flag’ may apply. This will be determined by the Stewards at the time.

3.2 Formation Lap
3.2.1 During some series' a formation lap will be used to allow drivers to get some heat into tyres and brakes (usually open wheeler series).

3.2.2 During formation laps:
a) It is the responsibility of the pole sitter to lead the field around the track at a consistent non-race pace.
b) All drivers must remain in single file.
c) Overtaking is not allowed.
d) All drivers are reminded to leave appropriate room (we suggest approximately 3 car lengths) between themselves and the car in front for safety reasons.
e) No weaving, burn-outs or excessive braking is allowed within sight of the grid.
f) If a driver loses control of the vehicle, he must stop in a safe position and allow the queue to pass. He must ensure the track is clear before rejoining at the end of the queue. Only when clear and safe to do so, he may proceed to overtake to take his original starting position on the grid.

3.3 Rolling Start
A (TMF) Rolling Start may be issued if deemed necessary. This essentially is a manual formation lap with a rolling start.
Once the light goes green:
a) The leader will gradually speed up to approximately 100 km/h and remain at this pace steadily until the last corner.
b) All following cars must remain in single file at the same speed as the leader.
c) No overtaking is allowed.
d) No brake testing is allowed.
e) No swerving to heat up tyres is allowed.
f) If you spin your car the same rules as 3.2.2 f) apply.

3.4 Full Course Yellow
3.4.1 Full Course Yellow (FCY)
a) During a race you may see an on-screen message ‘INCIDENT FULL COURSE YELLOW’ designating when a full-course yellow flag is pending or in effect.
b) Under FCY conditions all cars will be lead around the track by the leader of the race at a reduced speed.
c) No overtaking is allowed under FCY conditions.
d) When the track is clear a ‘GREEN-THIS-LAP’ message will be sent indicating racing will resume at the end of the current lap past the start/finish line.
e) The leader will accelerate at any time from the final corner toward the start line. No delayed takeoffs allowed.

Note: FCY rules may/may not be used during some RFL/TMF leagues. This will be designated in the relevant series sign up post or forum thread.

3.4.2 Under FCY conditions:
a) Once in the queue behind the lead car, the in-car speed should not exceed 100 km/hr.
b) At times when the lead car or queue are not visible, it is permitted to exceed these limits, the responsibility is on the racer to arrive at the back of the queue safely.
c) Any car with significant damage may safely overtake the field to get back to the pits. Once the cars that have pitted, they can safely rejoin the rear of field

3.5 Pitting
Racers are permitted to pit at any time, including the formation lap and under a FCY.

3.6 Track Behaviour
3.6.1 Drivers are strictly forbidden to drive their car in the opposite direction to the race unless this is absolutely necessary in order to move the car from a dangerous position. 

3.6.2 Deliberate corner cutting will not be tolerated. Drivers are allowed to use the kerbs to the extent that they still have at least two wheels on the tarmac at all times. The gaining of a speed or time advantage by having more than 2 wheels outside the white line defining the race track proper is strictly not allowed. Any infringement in qualifying will have the driver start from rear of grid. If caught during post qualifying/race replays, the penalty will be carried on to the next race. Each deliberate corner cutting infringement will attract 1 strike.

3.6.3 Don't try and win the race on turn 1. Take extreme care in the first corner and the first lap. Remember you’ll have cold tyres and brakes on lap 1.

3.6.4 There is to be no use of headlights unless at night/ test on grid for night race.

Please use Teamspeak/in game messaging to relay passing information.